Hey ya'll.

This is more of a feedback thread than saying "We did bad updates". There are no actual bugs or flaws with both the updates.

As you might've known we've released 2 updates with the start of the new year 2024. It's been a pretty hectic start of the month and I've seen that the actual quality of updates is not upto our standards.

Let's talk about the recent update, The Market Update, even though we've spent more than 40+ hours polishing it, making it work well it's still not up to our standards. There are still some little issues that need to be addressed, these issues aren't bugs, or things that we've just not added. These issues are decision based issues.

When we talk about some decision based issues, that means that we've not certainly decided on what this certain feature is meant to do. I can only remember one issue and that's when a Sell Offer is lower (in price) than the Buy Order, our algorithm still wouldn't fulfill the Buy Order, even though it should as that's pretty self explanatory to many of you.

Now, I will come clean, these updates were planned after 1st Janaury, meaning not much time for us to actually re-think the update, see if it's something we should implement or not. We got a bit carried away.

I'm not saying that we didn't make these updates like we wanted to, we made them how we wanted to perfectly fine. Everything is according to documentation done by our Creative Team (it's just Dust lol) and I have changed some stuff (informing dust ofcourse). The updates are good quality, just not the one I'd like. I'm someone who goes for the best quality updates ever possible.

I just want your guys' opinion on these following "decision based questions":

  • Should sell offers fulfill higher price (per item) buy orders?
  • Should we add a "Trading Value" to each item (Context: Right now, if there are no orders for one item, the "Best Offer" would be 1 ruby per price, adding this could change that.)
  • Should buildings count towards Prestiging? Such that all buildings will also give you points and you need a certain amount of points to be able to prestige, like the Registration Date. (Original Suggestion was all buildings should be upgraded to max level to be able to prestige)

    yoo felt the need to leave a comment here just in case.

    Interesting, my opinions on the 3 questions you ask:

    1. Yes, only makes sense, buyer wants to spend more than the seller proposed so the positives outweight the negatives imo
    2. Yes, otherwise the market system might be to liniar, i would say a minimum and maximum price range differing for each item or an "average", both should be showed when looking for the specific item.
    3. Maybe, buildings require a lot of gems, so it is a big investment to do, however i feel the current requirements might be an the simple/easy side.

    Also keep up the great work!

      Begolot

      Just to make sure you're taking the perspective for the second side, you can set a custom price for any item, just that clicking the "Best Offer" button would make the cost 1 ruby.

      For the 3rd point, yes, I could get Prestige 5 with a friend giving me some assassins. The total cost was like 50,000 assassins which isn't much.

        Neil
        I havent really used the market yet, so i wasnt aware about that.
        So i would say then that its probably best to create a recommended for each of the items.
        This would make sure that some items are harder to get by.

        Yeah that is kinda what i meant, it was to easy.
        Increasing the amount of points you need to get to the higher prestige levels might help as well.

        • Neil replied to this.

          Neil
          For the first question, I mean makes sense to do so .
          Second one , sure we can add but more than a fixed trading value, I suggest a range of trading value. But I'm also skeptic here, 'cause we may set , i.e: a price of 10-20 rubies for the loot token now , but in case that many users sell loot tokens , then the market will soon realize that they have to lower the price from 10-20 rubies to 1-2 rubies or else none buys. This way the Trading Value gets rendered useless, and it may only help (idk if it will) in the ordering of the items in the market command.
          I suggest that in order to prestige , you need max level of the buildings your prestige already allows.

            primedust The Trading Value will only be used when there are NO offers available. Otherwise it will just check the best offer and create the market offer depending on that.

            It's clear that you're striving for excellence. Onto your decision-based questions:

            • Yes, sell offers should fulfill higher-priced buy orders. It aligns with common trading logic and user expectations.

            • Adding a "Trading Value" to each item sounds like a valuable addition, bringing more clarity and flexibility to the market dynamics. It could enhance user experience.

            • Including buildings in the Prestige system is a great idea, as it adds depth to gameplay and provides another avenue for progression. It could be an engaging way to reward players for their investments in infrastructure.

            Overall, your dedication to refining and optimizing the user experience is commendable. Keep up the good work!